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	<title>Metro Gaming</title>
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	<description>Modern Gaming on Metro Formats</description>
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		<title>The Last of Us Launches in Europe</title>
		<link>http://metrogaming.co.uk/electric/playstation-content/480/launches-europe</link>
		<comments>http://metrogaming.co.uk/electric/playstation-content/480/launches-europe#comments</comments>
		<pubDate>Fri, 14 Jun 2013 18:10:18 +0000</pubDate>
		<dc:creator>Kev J.</dc:creator>
				<category><![CDATA[PlayStation Content]]></category>

		<guid isPermaLink="false">http://metrogaming.co.uk/electric/?p=480</guid>
		<description><![CDATA[Sony Computer Entertainment Europe (SCEE) has today launch the critically acclaimed The Last of Us, a new post-apocalypse adventure from the widely respected Naughty Dog. The population has been decimated and the United   States government has collapsed long ago. &#8230; <a class="more-link" href="http://metrogaming.co.uk/electric/playstation-content/480/launches-europe">read more<span class="meta-nav"></span></a>]]></description>
				<content:encoded><![CDATA[<p>Sony Computer Entertainment Europe (SCEE) has today launch the critically acclaimed <i>The Last of Us</i>, a new post-apocalypse adventure from the widely respected Naughty Dog. The population has been decimated and the United   States government has collapsed long ago. Twenty years after the outbreak, abandoned cities are slowly reclaimed by nature. Roaming bands of survivors are killing each other for food, weapons, or whatever they can get their hands on.<span id="more-480"></span></p>
<p>Joel, a ruthless survivor with few moral lines left to cross, lives in one of the last remaining Quarantine Zones. These walled-off, oppressive cities are run by what’s left of the military. Despite the strict martial law, Joel operates in the black market of the city, smuggling contraband for the right price. Joel is asked by a dying friend to look after Ellie, a fourteen-year-old girl with courage beyond her years. What starts out as a simple job to deliver Ellie to another Quarantine Zone, soon transforms into a profound journey that will forever change Joel and Ellie.</p>
<p>An extended story trailer for <i>The Last of Us </i>follows below, and <b><a title="Metro Gaming" href="http://www.metrogaming.co.uk/">Metro Gaming</a></b> will of course keep you updated with all the latest details on this and other PlayStation 3 exclusive releases.</p>
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<p>-END-</p>
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		<title>N.O.V.A. 3 Launches on Windows Phone</title>
		<link>http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/474/n-o-v-a-3-launches-windows-phone</link>
		<comments>http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/474/n-o-v-a-3-launches-windows-phone#comments</comments>
		<pubDate>Thu, 13 Jun 2013 08:10:36 +0000</pubDate>
		<dc:creator>Kev J.</dc:creator>
				<category><![CDATA[Windows Phone News: Archive]]></category>
		<category><![CDATA[nova 3]]></category>
		<category><![CDATA[nova 3 windows phone]]></category>

		<guid isPermaLink="false">http://metrogaming.co.uk/electric/?p=474</guid>
		<description><![CDATA[After a long period of uncertainty N.O.V.A. 3 is now available to download for Windows Phone. Compatible with Windows Phone 8 handsets only, N.O.V.A. 3 arrives on Microsoft’s mobile format in the best form it’s yet seen, including retouched visuals &#8230; <a class="more-link" href="http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/474/n-o-v-a-3-launches-windows-phone">read more<span class="meta-nav"></span></a>]]></description>
				<content:encoded><![CDATA[<p>After a long period of uncertainty <i>N.O.V.A. 3</i> is now available to download for Windows Phone. Compatible with Windows Phone 8 handsets only, <i>N.O.V.A. 3</i> arrives on Microsoft’s mobile format in the best form it’s yet seen, including retouched visuals and Xbox LIVE multiplayer gameplay.<span id="more-474"></span></p>
<p style="text-align: center;"> <img class="aligncenter" style="border: 0px currentColor;" title="Electronic Theatre Image" alt="Electronic Theatre Image" src="http://electronictheatre.co.uk/images/nova/nova3_1.png" width="548" height="329" align="center" border="0" /></p>
<p>In <i>N.O.V.A. 3</i>, players will fight for mankind&#8217;s survival through ten immersive levels across the galaxy, from a war-torn Earth to a frozen Volterite city. Run, shoot, drive vehicles, and pilot a mech to defeat hordes of enemies. For the first time, multiple allies can jump inside the same vehicle and spread destruction on the battlefield.</p>
<p><i>N.O.V.A. 3</i> allows multiplayer gameplay through the Xbox LIVE network, including the use of Gamertags and Friends Lists. Players can enjoy both co-operative and competitive multiplayer gameplay modes utilising the in-game voice chat feature. <i>N.O.V.A. 3</i> is available to download for Windows Phone 8 handsets now priced at £5.49 GBP, and <b><a title="Metro Gaming" href="http://www.metrogaming.co.uk/">Metro Gaming</a></b> will keep you update with all the latest Xbox branded releases on Windows Phone.</p>
<p>-END-</p>
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		<title>Review: Defiance</title>
		<link>http://metrogaming.co.uk/electric/xbox-360/xbox-360-reviews/460/review-defiance</link>
		<comments>http://metrogaming.co.uk/electric/xbox-360/xbox-360-reviews/460/review-defiance#comments</comments>
		<pubDate>Wed, 12 Jun 2013 10:00:18 +0000</pubDate>
		<dc:creator>Kev J.</dc:creator>
				<category><![CDATA[Xbox 360 Reviews]]></category>
		<category><![CDATA[defiance]]></category>
		<category><![CDATA[defiance review]]></category>

		<guid isPermaLink="false">http://metrogaming.co.uk/electric/?p=460</guid>
		<description><![CDATA[Defiance is a videogame experience unlike any other on Xbox 360. Final Fantasy XI made an early play for the massively multiplayer online (MMO) crown soon after launch and the likes of Chrome Hounds came and went without ever truly &#8230; <a class="more-link" href="http://metrogaming.co.uk/electric/xbox-360/xbox-360-reviews/460/review-defiance">read more<span class="meta-nav"></span></a>]]></description>
				<content:encoded><![CDATA[<p><i>Defiance</i> is a videogame experience unlike any other on Xbox 360. <i>Final Fantasy XI </i>made an early play for the massively multiplayer online (MMO) crown soon after launch and the likes of <i>Chrome Hounds</i> came and went without ever truly fulfilling their potential. <i>Defiance</i> however, is a videogame that promises to do all that these titles offer and much more besides; all of which comes before you factor in its relationship with the television show of the same name.<span id="more-460"></span></p>
<p style="text-align: center"><img class="aligncenter" style="border: 0px currentColor" alt="Electronic Theatre Image" src="http://electronictheatre.co.uk/images/defiance/defiance_6.jpg" width="423" height="264" align="center" border="0" /></p>
<p>Shooting straight into the action after a few moments buried in character creation, the opening storyline of the videogame bleeds in your character without much on the way of gentle passage but it does give you a reason to meet the television show characters prior to them taking a lead role. So that’s<i> Enter the Matrix</i>’s idea put to work in such a fashion that it’s actually enjoyable not to be the lead, then. The character creation process begins with your choice of either a human or voltan warrior, and their gender, but as the storyline states that the two species have come together in the hope of surviving this isn’t a case of choosing good or bad, this is part of the class system. A light customisation system then has you alter the aesthetic to create one of hundreds &#8211; not tens of thousands as is often expected &#8211; possible combinations.</p>
<p>The character you create here is important by way of being the basis upon which your <i>Defiance</i> experience will be founded, but the limited aesthetic options are less of a concern when you acknowledge the huge amount of clothing and accessory options that exist within the videogame itself. This is arguably one of <i>Defiance</i>’s greatest strengths: there is so much in the way of firearm, ammo, shields, grenades, vehicles and accessory types that no two players will ever find themselves relying on the exact same combat strategy.</p>
<p style="text-align: center"><img class="aligncenter" style="border: 0px currentColor" alt="Electronic Theatre Image" src="http://electronictheatre.co.uk/images/defiance/defiance_7.jpg" width="423" height="264" align="center" border="0" /></p>
<p><i>Defiance</i> plays like a science-fiction <i>Diablo</i> in that many of its hours will be spent taking out bad guys and collecting loot, hoping that the rewards will be satisfactory for the time invested in earning them. The difficulty balancing that allows inexperienced players to join worn warriors is to be commended as it allows the former to become a greater force capable of playing on a near-equal footing in a short amount of time.</p>
<p>Outside of the immediate and direct combat <i>Defiance</i> is no more a cerebral affair, nut does give the player enough freedom to encourage the belief that it is. The main campaign is just one string to <i>Defiance</i>’s impressively large bow, with emergent bug hunts, mini-games and specially designed co-operative missions that take place away from the main gameplay area being compliments to the core structure. Furthermore, <i>Defiance</i> features competitive multiplayer gameplay in the form of its Shadow War system. An underappreciated addition to the experience, Shadow War fights take place between two teams on the exact same map as the rest of the videogame – it’s entirely possible to run through the middle of a Shadow War en route to your next mission – with players competing in a typical base capture style of gameplay. It’s hardly innovative design, but aside from the connection to its television brother <i>Defiance</i> isn’t intending to be a new experience: it’s the culmination of the best ideas of the many titles that have inspired it.</p>
<p style="text-align: center"><img class="aligncenter" style="border: 0px currentColor" alt="Electronic Theatre Image" src="http://electronictheatre.co.uk/images/defiance/defiance_8.jpg" width="423" height="264" align="center" border="0" /></p>
<p>There’s the rub, of course, as while <i>Defiance</i> is a very enjoyable videogame it’s easy to feel that it’s many disparate gameplay modes don’t fit together into a cohesive experience. With enough time to fill in the gals and polish the overall experience <i>Defiance</i> could well have been something very special, but as it stands it does lots of things well but nothing spectacularly. Trion Worlds have designed a videogame that fulfils all of its ambitions, but fails to offer any reason as to why it stopped at the same point that titles released over six years ago also did.</p>
<p>Score: 6</p>
<p>-END-</p>
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		<title>Review: Remember Me</title>
		<link>http://metrogaming.co.uk/electric/xbox-360/xbox-360-reviews/469/review-remember</link>
		<comments>http://metrogaming.co.uk/electric/xbox-360/xbox-360-reviews/469/review-remember#comments</comments>
		<pubDate>Wed, 05 Jun 2013 09:44:30 +0000</pubDate>
		<dc:creator>Kev J.</dc:creator>
				<category><![CDATA[Xbox 360 Reviews]]></category>
		<category><![CDATA[remember me]]></category>
		<category><![CDATA[remember me review]]></category>

		<guid isPermaLink="false">http://metrogaming.co.uk/electric/?p=469</guid>
		<description><![CDATA[Capcom’s Remember Me was the surprise hit of Gamescom last year, seemingly coming from nowhere with a brand new look and an aggressive new strategy. This was a videogame determined to shake-up Capcom’s schedule of reliable franchises and repeated outings &#8230; <a class="more-link" href="http://metrogaming.co.uk/electric/xbox-360/xbox-360-reviews/469/review-remember">read more<span class="meta-nav"></span></a>]]></description>
				<content:encoded><![CDATA[<p>Capcom’s <i>Remember Me</i> was the surprise hit of Gamescom last year, seemingly coming from nowhere with a brand new look and an aggressive new strategy. This was a videogame determined to shake-up Capcom’s schedule of reliable franchises and repeated outings of existing titles. <i>Remember Me</i> is an original story and an original gameplay experience; an effort which is commendable in its own right, regardless of the fact that it’s actually a hugely enjoyable videogame.<span id="more-469"></span></p>
<p style="text-align: center;"><img class="aligncenter" style="border: 0px currentColor;" alt="Electronic Theatre Image" src="http://electronictheatre.co.uk/images/rememberme/remember_me_11.JPG" width="700" height="394" align="center" border="0" /></p>
<p><i>Remember Me</i> casts the player as an assassin on a future controlled by a single corporation: Memorize. In this future people have a wet-wired implant through which memories can be extracted or injected, or even manipulated. The latter is our protagonist Nilin’s key skill, as she is able to contort an individual’s personal reality and alter an opinion or experience. This gives her the ability to manipulate people for her own personal cause, cited as a rebellion against Memorize’s monopoly on memories, which has in turn split society into two very disparate classes.</p>
<p>This memory manipulation is included in <i>Remember Me</i>’s gameplay as an aside to the core experience. It takes place outside of the core world structure in a white washed environment not too dissimilar to that of <i>Assassin’s Creed</i>’s animus. Here the player watches a cutscene play out before rewinding the sequence and interacting with specific items in the environment in order to achieve a certain goal. For example, removing a restraint on a prisoner may allow them to act with increased violence, knocking over a bottle may cause someone to unexpectedly slip, and loading a gun could prove fatal.</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 0px currentColor;" alt="Electronic Theatre Image" src="http://electronictheatre.co.uk/images/rememberme/remember_me_12.JPG" width="700" height="394" align="center" border="0" /></p>
<p>Adjusting memories in such a fashion appeared to be intriguing upon its initial unveiling, but in practice it’s far too linear a design. There may be several wrong answers on those examples which need multiple item adjustments, but there’s only ever one right answer, and so it feels as though the player is simply an artificial trial-and-error process to find the specific combination that has been programmed to be correct. It doesn’t matter how many times you fail, you’ll eventually check all of the boxes the designers expect you to.</p>
<p>Thankfully <i>Remember Me</i> is a much more enjoyable experience elsewhere. Having borrowed much of its design from critically acclaimed current-generation titles, <i>Remember Me</i> is one of those videogames which takes familiar ideas and makes them into something fresh and enticing. <i>Darksiders </i>proved that this was a worthwhile design ethos, and <i>Remember Me</i> pushes that pillar even further. The platform action is clearly inspired by the critically acclaimed <i>Enslaved: Odyssey to the West</i>, while the combat borrows from <i>Batman: Arkham Asylum</i>. The former is very well paced and the latter uses a welcome but limited customisation system, and these two elements are joined by the likes of the Aug Eye, showing the location of the next objective or important moment if action in a similar fashion to <i>Gears of War</i>, and the QTE boss finishers from about a dozen other action videogames.</p>
<p style="text-align: center;"><img class="aligncenter" style="border: 0px currentColor;" alt="Electronic Theatre Image" src="http://electronictheatre.co.uk/images/rememberme/remember_me_10.JPG" width="700" height="394" align="center" border="0" /></p>
<p>This makes <i>Remember Me </i>a composite of ideas from other titles that have been given an appealing science-fiction dressing and a poorly executed mechanic of its own. It’s an enjoyable experience throughout, but you can’t help the feeling that there should be more to it. Given the strength of its character – both in that of its protagonist and its <i>Blade Runner</i>-esque world – <i>Remember Me</i> should perhaps have an inventive series of mechanics to match. Instead we have an enjoyable action videogame that deserves to be recognised as just that, but not one which will live out the last years of this console generation with the acclaim of a groundbreaking achievement.</p>
<p>Score: 7</p>
<p>-END-</p>
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		<title>Halo: Spartan Assault Coming to Windows Phone &amp; Windows 8</title>
		<link>http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/464/halo-spartan-assault-coming-windows-phone-windows-8</link>
		<comments>http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/464/halo-spartan-assault-coming-windows-phone-windows-8#comments</comments>
		<pubDate>Tue, 04 Jun 2013 15:00:13 +0000</pubDate>
		<dc:creator>Kev J.</dc:creator>
				<category><![CDATA[Windows Phone News: Archive]]></category>
		<category><![CDATA[Xbox on Windows News: Archive]]></category>
		<category><![CDATA[halo mobile]]></category>
		<category><![CDATA[halo spartan assault]]></category>

		<guid isPermaLink="false">http://metrogaming.co.uk/electric/?p=464</guid>
		<description><![CDATA[With millions of franchise fans worldwide, Microsoft and 343 Industries today revealed an all-new way for gamers to experience Halo &#8211; this time, you can do it on Windows 8 devices. Available next month only on Windows 8 and Windows &#8230; <a class="more-link" href="http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/464/halo-spartan-assault-coming-windows-phone-windows-8">read more<span class="meta-nav"></span></a>]]></description>
				<content:encoded><![CDATA[<p>With millions of franchise fans worldwide, Microsoft and 343 Industries today revealed an all-new way for gamers to experience <i>Halo</i> &#8211; this time, you can do it on Windows 8 devices. Available next month only on Windows 8 and Windows Phone 8, <i>Halo: Spartan Assault</i> is the first top-down action shooter that brings a <i>Halo</i> videogame to touch-based devices.<span id="more-464"></span></p>
<p style="text-align: center;"> <img class="aligncenter" alt="" src="http://electronictheatre.co.uk/images/halo/halo_spartanassault_1.jpg" width="576" height="324" /></p>
<p>Developed by 343 Industries in conjunction with Vanguard Games, <i>Halo: Spartan Assault</i> is set between the events of <i>Halo 3</i> and <i>Halo 4</i>, <i>Halo: Spartan Assault</i> explores the first missions of the Spartan Ops programme and dives deeper into the backstory of the Human-Covenant wars. Play through the eyes of either Commander Sarah Palmer or Spartan Davis stationed aboard the UNSC Infinity as they fight in never-before-seen battles against Covenant forces.</p>
<p>&nbsp;</p>
<p>With twenty five unique missions featuring unrivalled action and intensity, the single-player experience allows you to compete against friends in Leaderboards or hone your skills with Weekly Challenges. Replay the missions to collect more than forty in-game Achievements and Medals. For fans who already have a prospering Spartan career aboard the UNSC Infinity, <i>Halo: Spartan Assault</i> lets you earn experience points (XP), all-new Achievements, and emblems for your <i>Halo 4</i> Spartan, with additional integration features available after launch.</p>
<p style="text-align: center;"> <img class="aligncenter" alt="" src="http://electronictheatre.co.uk/images/halo/halo_spartanassault_17.jpg" width="576" height="324" /></p>
<p>In addition, 343 Industries has teamed up with Dark Horse Comics to create <i>Halo: Initiation</i>, a three-part comic series which reveals the story of how Commander Sarah Palmer became a Spartan-IV and leads directly into the exciting missions of <i>Halo: Spartan Assault</i>. <b><a title="Metro Gaming" href="http://www.metrogaming.co.uk/">Metro Gaming</a></b> will keep you updated with all the latest details on <i>Halo: Spartan Assault</i> as it approaches release next month.</p>
<p>-END-</p>
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		<title>Rayman Jungle Run Launches on Windows Phone</title>
		<link>http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/456/rayman-jungle-run-launches-windows-phone</link>
		<comments>http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/456/rayman-jungle-run-launches-windows-phone#comments</comments>
		<pubDate>Wed, 29 May 2013 10:00:01 +0000</pubDate>
		<dc:creator>Kev J.</dc:creator>
				<category><![CDATA[Windows Phone News: Archive]]></category>
		<category><![CDATA[rayman jungle run]]></category>
		<category><![CDATA[rayman windows phone]]></category>

		<guid isPermaLink="false">http://metrogaming.co.uk/electric/?p=456</guid>
		<description><![CDATA[Ubisoft has today launched the hugely popular Rayman Jungle Run on Windows Phone. After more than 1,800,000 downloads on iOS, Android &#38; Windows 8, critically acclaimed Rayman Jungle Run keeps expanding on new platforms with its release on devices supporting &#8230; <a class="more-link" href="http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/456/rayman-jungle-run-launches-windows-phone">read more<span class="meta-nav"></span></a>]]></description>
				<content:encoded><![CDATA[<p>Ubisoft has today launched the hugely popular <i>Rayman Jungle Run</i> on Windows Phone. After more than 1,800,000 downloads on iOS, Android &amp; Windows 8, critically acclaimed <i>Rayman Jungle Run</i> keeps expanding on new platforms with its release on devices supporting the Windows Phone 8 operating system (OS).<span id="more-456"></span></p>
<p style="text-align: center"><img class="aligncenter" style="border: 0px currentColor;margin-top: 2px;margin-bottom: 2px" alt="Electronic Theatre Image" src="http://electronictheatre.co.uk/images/raymanlegends/rayman_junglerun_1.jpg" width="480" height="270" align="center" border="0" vspace="2" /></p>
<p><i>Rayman Jungle Run</i> is powered by the same UbiArt Framework engine that brought to players <i>Rayman Origins</i>. The videogame is designed to be easy for all ages to pick up and play, but challenging for the longtime <i>Rayman</i> fans to master. The videogame is now available for any device operated by iOS, Android, Windows 8 and Windows Phone 8, and <b><a title="Metro Gaming" href="http://www.metrogaming.co.uk/">Metro Gaming</a></b> will keep you updated with all the latest Xbox branded titles from Ubisoft.</p>
<p style="text-align: center">
<p>-END-</p>
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		<title>Review: Dragon’s Dogma: Dark Arisen</title>
		<link>http://metrogaming.co.uk/electric/xbox-360/xbox-360-reviews/429/review-dragons-dogma-dark-arisen</link>
		<comments>http://metrogaming.co.uk/electric/xbox-360/xbox-360-reviews/429/review-dragons-dogma-dark-arisen#comments</comments>
		<pubDate>Thu, 23 May 2013 10:00:55 +0000</pubDate>
		<dc:creator>Kev J.</dc:creator>
				<category><![CDATA[Xbox 360 Reviews]]></category>
		<category><![CDATA[dragons dogma]]></category>
		<category><![CDATA[dragons dogma dark arisen]]></category>

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		<description><![CDATA[Launching only a year after the original Dragon’s Dogma, Dragon’s Dogma: Dark Arisen is arriving first at retail and coming to the Xbox 360’s Games on Demand channel later this summer. Both editions of the videogame include the entire Dragon’s &#8230; <a class="more-link" href="http://metrogaming.co.uk/electric/xbox-360/xbox-360-reviews/429/review-dragons-dogma-dark-arisen">read more<span class="meta-nav"></span></a>]]></description>
				<content:encoded><![CDATA[<p>Launching only a year after the original <i>Dragon’s Dogma</i>, <i>Dragon’s Dogma: Dark Arisen</i> is arriving first at retail and coming to the Xbox 360’s Games on Demand channel later this summer. Both editions of the videogame include the entire <i>Dragon’s Dogma</i> in addition to the new expansion, but this isn’t a case of simply adding new costumes, characters or balancing; <i>Dragon’s Dogma: Dark Arisen</i>’s Bitterblack Isle is a significant addition to the latter half of the <i>Dragon’s Dogma</i> experience.<span id="more-429"></span></p>
<p style="text-align: center"><img class="aligncenter" style="border: 0px currentColor" alt="Electronic Theatre Image" src="http://www.electronictheatre.co.uk/images/dragonsdogma/dragonsdogma_darkarisen_1.jpg" width="600" height="350" align="center" border="0" /></p>
<p>It’s an odd decision to have <i>Dragon’s Dogma: Dark Arisen</i> presented on two discs in such a way that it appears as though the original <i>Dragon’s Dogma</i> is on the first disc and the new <i>Dragon’s Dogma: Dark Arisen</i> content is printed on the second. It’s almost as if Capcom <i>want</i> their audience to think that they’re overcharging for downloadable content (DLC) by presenting it on a retail disc with a videogame they’ve already bought (regardless of what the disc suggests is actually happening through the installation process). But then Capcom has a history of making honest mistakes when it comes to digital retail, and so perhaps nothing else should’ve been expected of their surprise and understated successful new IP.</p>
<p><i>Dragon’s Dogma: Dark Arisen</i> connects to the original <i>Dragon’s Dogma </i>so directly that it does in fact take the place lf the original release in your Xbox LIVE Gamertag’s ‘played games’ list. The same Achievements and associated data are imported along with your existing save data, arguing that <i>Dragon’s Dogma: Dark Arisen</i> is in fact the expansion it’s been billed as and not simply a rehash of the original title. This is the same product expanded, and with that it should welcome the same acclaim as the original title, not least because it’s launching at a price point that can compete with most retailer’s current demand for <i>Dragon’s Dogma</i> alone.</p>
<p style="text-align: center"><img class="aligncenter" style="border: 0px currentColor" alt="Electronic Theatre Image" src="http://www.electronictheatre.co.uk/images/dragonsdogma/dragonsdogma_darkarisen_2.jpg" width="600" height="350" align="center" border="0" /></p>
<p>For those new to the videogame starting at the very start is the only option and it will be a significant amount of time until you benefit from the new skills, equipment, augmentations or pawns that <i>Dragon’s Dogma: Dark Arisen</i> brings. This is the core of the <i>Dragon’s Dogma</i> experience of course, as the videogame plays like a real-time role-playing game (RPG) with a few significant differences. The most important of these being the pawns; characters which players train and take into battle with them, and are also able to share online. These pawns change the way battles are conducted, with players able to rely on them to attack or support in the manner their predominant characteristics dictate. Of course, you’ll still be doing the greatest amount of damage with the daring and most spectacular attacks, but knowing that you can rely on an artificial character that you have invested in certainly makes a change for such endeavours.</p>
<p>Those bringing in their save data will be able to venture to the Bitterblack Isle immediately – providing they’re progressed far enough through the original videogame, of course – and here they will find a great deal of new challenges in the large underground map. Thematically <i>Dragon’s Dogma: Dark Arisen</i>’s new content is limited, but in terms of scope it’s substantial: this isn’t simply one new dungeon, it’s a collection of new missions in one location.</p>
<p style="text-align: center"><img class="aligncenter" style="border: 0px currentColor" alt="Electronic Theatre Image" src="http://www.electronictheatre.co.uk/images/dragonsdogma/dragonsdogma_darkarisen_4.jpg" width="600" height="350" align="center" border="0" /></p>
<p>This wealth of new content is complimented by greater customisation options and other bran new additions, such as armour types, high-level skills and enemies. <i>Dragon’s Dogma: Dark Arisen</i> is an expansion pack that boasts value for existing fans despite the inclusion of the original release, and gives newcomers even more reason to commit their RPG time to <i>Dragon’s Dogma</i>. There’s a reason that <i>Dragon’s Dogma</i> was considered one of 2012’s best surprises, and in 2013 Capcom have simply adding more icing to that already very sweet cake.</p>
<p>Score: 8</p>
<p>-END-</p>
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		<title>Tiger Woods 12 Arrives on Windows Phone</title>
		<link>http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/451/tiger-woods-12-arrives-windows-phone</link>
		<comments>http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/451/tiger-woods-12-arrives-windows-phone#comments</comments>
		<pubDate>Thu, 23 May 2013 09:58:23 +0000</pubDate>
		<dc:creator>Kev J.</dc:creator>
				<category><![CDATA[Windows Phone News: Archive]]></category>
		<category><![CDATA[tiger woods]]></category>
		<category><![CDATA[tiger woods 12]]></category>

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		<description><![CDATA[Although it may appear to be arriving a little late, Tiger Woods 12 is now available for Windows Phone handsets. The fourth new Xbox branded title launched in a partnership between Electronic Arts and Nokia today, Tiger Woods 12 is &#8230; <a class="more-link" href="http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/451/tiger-woods-12-arrives-windows-phone">read more<span class="meta-nav"></span></a>]]></description>
				<content:encoded><![CDATA[<p>Although it may appear to be arriving a little late, <i>Tiger Woods 12</i> is now available for Windows Phone handsets. The fourth new Xbox branded title launched in a partnership between Electronic Arts and Nokia today, <i>Tiger Woods 12</i> is now available to download for Nokia Lumia handsets.<span id="more-451"></span></p>
<p style="text-align: center;"> <img class="aligncenter" style="border: 0px currentColor;" alt="Electronic Theatre Image" src="http://electronictheatre.co.uk/images/tigerwoods/tigerwoods12_1.png" width="548" height="329" align="center" border="0" hspace="6" /></p>
<p>Players can work their way through world famous PGA TOUR courses with <i>Tiger Woods 12</i> and see how you stack up with real PGA TOUR pros, including Tiger Woods himself. As an Xbox branded title <i>Tiger Woods 12</i> includes Xbox LIVE Achievements earned for great golfing, such as scoring birdies, sinking a hole-in-one, winning the PGA TOUR and more.</p>
<p>&nbsp;</p>
<p><i>Tiger Woods 12</i> is available to download for Nokia Lumia handsets now, both Windows Phone 7 and Windows Phone 8, priced at £2.29. <b><a title="Metro Gaming" href="http://www.metrogaming.co.uk/">Metro Gaming</a></b> will keep you updated with all the latest Xbox branded titles arriving on Windows Phone.</p>
<p>-END-</p>
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		<title>Real Racing 2 Burning Rubber on Windows Phone Now</title>
		<link>http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/447/real-racing-2-burning-rubber-windows-phone</link>
		<comments>http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/447/real-racing-2-burning-rubber-windows-phone#comments</comments>
		<pubDate>Thu, 23 May 2013 09:46:24 +0000</pubDate>
		<dc:creator>Kev J.</dc:creator>
				<category><![CDATA[Windows Phone News: Archive]]></category>
		<category><![CDATA[real racing 2]]></category>
		<category><![CDATA[real racing windows phone]]></category>

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		<description><![CDATA[The third of four new titles launched by Electronic Arts and Nokia today, exclusively for Nokia Lumia handsets, Real Racing 2 is available to download now. Players can test their racing prowess on a sixteen car grid against highly skilled &#8230; <a class="more-link" href="http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/447/real-racing-2-burning-rubber-windows-phone">read more<span class="meta-nav"></span></a>]]></description>
				<content:encoded><![CDATA[<p>The third of four new titles launched by Electronic Arts and Nokia today, exclusively for Nokia Lumia handsets, <i>Real Racing 2</i> is available to download now. Players can test their racing prowess on a sixteen car grid against highly skilled AI drivers – or battle it out against other racers over WiFi.<span id="more-447"></span></p>
<p style="text-align: center;"> <img class="aligncenter" style="border: 0px currentColor;" alt="Electronic Theatre Image" src="http://electronictheatre.co.uk/images/realracing/realracing2_1.png" width="548" height="329" align="center" border="0" hspace="6" /></p>
<p><i>Real Racing 2</i> offers thirty officially licensed cars including the 2010 Ford Shelby Mustang GT500, 2010 Nissan GT-R (R35), 2012 McLaren MP4-12C and more, unlocked as you work your way from rookie to pro in a robust Career Mode. Jump into a Quick Race for instant fun – or try to beat the clock in Time Trial Mode.</p>
<p>&nbsp;</p>
<p>Available to download now, <i>Real Racing 2</i> is playable on both Windows Phone 7 and Windows Phone 8 Nokia Lumia handsets priced at £3.99 GBP. <b><a title="Metro Gaming" href="http://www.metrogaming.co.uk/">Metro Gaming</a></b> will keep you updated with all the latest Xbox branded titles arriving on Windows Phone.</p>
<p>-END-</p>
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		<title>NBA Jam Slam Dunks on to Windows Phone</title>
		<link>http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/443/nba-jam-slam-dunks-windows-phone</link>
		<comments>http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/443/nba-jam-slam-dunks-windows-phone#comments</comments>
		<pubDate>Thu, 23 May 2013 09:29:51 +0000</pubDate>
		<dc:creator>Kev J.</dc:creator>
				<category><![CDATA[Windows Phone News: Archive]]></category>
		<category><![CDATA[nba jam]]></category>
		<category><![CDATA[nba jam windows phone]]></category>

		<guid isPermaLink="false">http://metrogaming.co.uk/electric/?p=443</guid>
		<description><![CDATA[NBA Jam was a 16-bit classic, a hero of the genre that many still idolise today. And now they can do just that on Windows Phone as Electronic Arts and Nokia have brought the mobile edition to Nokia Lumia handsets. &#8230; <a class="more-link" href="http://metrogaming.co.uk/electric/windows-phone/windows-phone-news/windows-phone-news-archive/443/nba-jam-slam-dunks-windows-phone">read more<span class="meta-nav"></span></a>]]></description>
				<content:encoded><![CDATA[<p><i>NBA Jam</i> was a 16-bit classic, a hero of the genre that many still idolise today. And now they can do just that on Windows Phone as Electronic Arts and Nokia have brought the mobile edition to Nokia Lumia handsets.<span id="more-443"></span></p>
<p style="text-align: center;"> <img class="aligncenter" style="border: 0px currentColor; margin-right: 6px; margin-left: 6px;" alt="Electronic Theatre Image" src="http://electronictheatre.co.uk/images/nbajam/nbajam_1.png" width="548" height="329" align="center" border="0" hspace="6" /></p>
<p><i>NBA Jam</i> offers the same over-the-top, high-flying, 2-on-2 arcade basketball just like you remember it. If you’re from the ‘old school,’ you’ll feel the ‘90s nostalgia while you play the hottest arcade sports videogame on the Windows Phone Marketplace. Featuring the voice of Tim Kitzrow (the original <i>NBA Jam</i> play-by-play announcer), you’ll hear all the classic catchphrases plus a few new ones.</p>
<p>&nbsp;</p>
<p><i>NBA Jam</i> is available to download for most Nokia Lumia handsets – both Windows Phone 8 and Windows Phone 7 – now, priced at £2.29 GBP. <b><a title="Metro Gaming" href="http://www.metrogaming.co.uk/">Metro Gaming</a></b> will keep you updated with all the latest Xbox branded tiles launching on Windows Phone.</p>
<p>-END-</p>
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