Despite being handled by one of the biggest names in videogame publishing there has been little buzz surrounding the release of Capsized. A humble indie title that made its PC debut back in 2009, Capsized was originally intended to launch on the Xbox LIVE Arcade in 2010. Exactly what happened in the intervening years is not known, but it’s a welcomed gesture for Namco Bandai Games to have stepped in and given Capsized the push it needed.
The tale of Capsized is a short and sweet one, presented to give some context to the action rather than to dominate it. Your ship has crash landed on an alien planet, and you must fight against the indigenous population in order to survive. Beyond this the story is told via a few short comic panels at the start of each new level, hinting at the objective that will be assigned to you.
Each level is different, and while most will have you simply seeking the exit others will challenge you to rescue crew mates or hunt a specific foe. This variation is most certainly welcome, resulting in a videogame that remains quick in its platform style gameplay but taxing in its challenges. Much of the action revolves around physics objects, moving them into position or using them as weapons, and Capsized’s levels are designed to offer plenty of subtle hints as to how to use the assets available most efficiently.
In addition to the core campaign comes a number of smaller activities that become available after an amount of progress. It’s odd that these alternative gameplay modes are locked away – especially considering how deep into the videogame you have to push to access the last one – but in reality they are simply distractions opposed to another reason to invest in the videogame.
Capsized is an interesting and engrossing videogame experience, but is never going to set the world on fire. Had Capsized arrived with renovations of the platform template were incredibly popular on console digital distribution systems then it may well have garnered more interest, but the four years between reveal and release have not been kind to the popularity of the genre, thus limiting the potential audience of Capsized.